#pragma once

#include "IGameState.h"


class CNewPlayerState : public IGameState
{
private:

	static CNewPlayerState* m_nInstance;

	CNewPlayerState(void);
	~CNewPlayerState(void);
	CNewPlayerState(CNewPlayerState& PauseState);
	CNewPlayerState& operator=(CNewPlayerState& PauseState);

public:
	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

	static CNewPlayerState* GetInstance();
};